Chronicles of Eradiir

ERADIIR: A WORLD OF ANCIENT MAGIC AND DARK SECRETS

JOURNEY INTO THE UNKNOWN

Welcome to Eradiir, a fantasy realm where ancient powers sleep beneath verdant forests, forgotten ruins hold the keys to world-altering magic, and the shadows of the past threaten to engulf the present. In this rich tapestry of magic and intrigue, your adventures will take you from sunken cities to floating isles, from assassin monasteries to the forgotten crypts of fallen empires.

A LAND OF MYSTERY AND MAGIC

Eradiir is a world where history and myth blend together. The realm is shaped by powerful forces both seen and unseen:

  • The Green Court watches from hidden groves, its ancient power tied to the heart of the forest itself

  • The Tears of All, mystical artifacts scattered across the land, hold powers beyond mortal comprehension

  • Dragons, both benevolent and malevolent, scheme from mountain lairs and shadowy strongholds

  • Long-buried secrets wait to be unearthed, with consequences that could reshape the world

FASCINATING LOCATIONS

Luna Port

Once a thriving coastal city, now half-submerged beneath the waves. Ghost ships patrol its waters while Prince Jelmer's agents search for treasures in the sunken ruins.

The Wandering Woods

Home to the enigmatic Adhor Blackwinter, these woods shift and change, harboring both wonders and dangers. The green dragon Maliphant claims territory here, hoarding magical artifacts.

The Last Gate Monastery

Hidden in the Frozen Mountains, this fortress trains the world's deadliest assassins while guarding ancient secrets.

The Flying Market

A legendary trading hub where anything can be bought or sold—if you know the right people and are willing to pay the price.

Skull Island Labyrinth

Between the kingdoms of Emerghar and Dargary lies this mysterious island, whose cave systems reshape themselves with the lunar cycles, hiding pirate treasures and ancient magic.

COMPELLING CONFLICTS

  • The Legacy of Cernunnos: Born of grief and wild magic, imprisoned in the heart of the forest, this powerful entity waits for the perfect moment to return.

  • The Quest for the Tears: Scattered across Eradiir, these mystical artifacts hold the power to heal—or destroy—the realm. Who will find them first?

  • Ancient Empires: The ruins of the Kundurah Empire hide dark experiments beneath Grey Oak Castle, waiting for unwary adventurers.

  • Dragons and Their Schemes: From Maliphant's forest stronghold to the mysterious Dragon's Graveyard in Al-Haziir, these ancient creatures pursue agendas centuries in the making.

YOUR ADVENTURE AWAITS

In Eradiir, you might find yourself:

  • Navigating the ever-shifting Maze of Wonders in Möle

  • Stealing arcane artifacts from beneath a dragon's nose

  • Infiltrating the Grey Oak Castle during the Turning Ceremony

  • Bargaining with the exiled mages of Skull Island

  • Racing against time to collect the Tears of All before they fall into the wrong hands

Whether you choose to become a noble Dryadalis Paladin sworn to protect the innocent, a knowledgeable Nanus Wizard unraveling ancient mysteries, or a Half-Dryadalis Warlock wielding forbidden powers, your choices will echo through the ages of Eradiir.

Will you uncover the truth behind the tragic accident that birthed Cernunnos? Will you collect the Tears of All and discover their true purpose? Or will you forge your own path through this world of wonder and danger?

The chronicles of Eradiir await your chapter.

"The depths are where the heart lies, and becoming one with the forest, Cernunnos' prison became its cocoon where he kept awareness, growing in power and knowledge, waiting for the right moment to come back." — From the Chronicles of Eradiir